Writing Corners
12 June 2010 | Filed Under Updates
I’ve written myself into a corner.
Stupid corner.
I’m turning to you, my readers, for help. Here’s the sitch:
As you may know, Prince Calder, the main character of The Narrator, is trying to rescue a princess. The narrator doesn’t want him to. He wants the prince to stay in this town to deal with some ghosts. Refusing, Calder tries to leave town.
Originally, I was going to have people come up to him begging for help, and a torrential storm, and so on. Then I remembered: I’d basically turned the guy into a ghost! So if people saw him, they definitely wouldn’t be begging for help, and a storm couldn’t possibly hurt him.
Hello Corner. How are you?
So readers, what do you think? What obstacles could try to stop a “ghost” from leaving town? No idea is too stupid!
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7 Responses to “Writing Corners”
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Aren’t ghosts like, sometimes tied to physical objects on Earth? Which they then “haunt” until somebody frees them. So technically the ghost can’t leave a certain radius of the object, dwelling etc.?
First thing that came to me.
Ooh, nice! I can use that at his last attempt, when Calder confronts the narrator. Pennington can be like, “oops, I just tied you to that building over there, now you have to stay here forever!” That’d be perfect!
Ghosts are indeed sometimes tied to locations, but through some connection in the ghosts’s past. I don’t htink they can be tied posthumously. SO – you suddenly have a whole new avenue to go back and exploe why he can’t leave when he tries to…..
Makes sense. If a haunted house was moved, would the ghost follow? Wonder if people have tried that to get rid of ghosts.
The narrator can do whatever malicious thing it wants! Have a wandering group of priests come in the same gate he’s leaving and Turn Undead. Or maybe they’re already in the city, hunting some other ghost, and have a spirit-repelling enchantment on the gates.
Ooh, good idea! I actually do have someone in the city hunting ghosts, so that could totally work. The second one, not the Turn Undead – this isn’t D&D, darn it!
Thanks everyone! All good ideas! And I even managed to turn the “begging for help” ploy into a useful one by making someone NEED help rather than ask him specifically for it.
Prince Calder will ne’er escape!
Turn Undead, Exorcise, Do The Undead Hokey Pokey, Do The Undead Time Warp… you got the point :p